In collabration with ITCC.




























The division and transformation between virtuality and reality—its forms and binary are the same as the boundary between fiction and nonfiction in literature, being blurred. Not only because of the development and duplications of the screens, but also as a result of the development of the internet and media. Characters from films and video games used to be the mimicry of human life and actions, however, now in reverse. This project is more about spams, memes and the wretched of the screen.

Artist 3D scanned herself in a underground car park, utilizing the dusky light to achieve its abstraction and inadequacy. Then she edited and mutated the scanned her-parts with 3D modeling software to finish this virtual sculpture— Atlantes Caryatids. This video is about how the artist and the audience appreciate this virtual sculpture.